Sunday, October 19, 2014

Invasion of the Spheres





Spheres have a strange connection to logos for a long time, from AT&T's logo to Pepsi, they show us the influence they have on the world. This week, we learned how to create a 3-D sphere on both Adobe Illustrator and Photoshop CS6. We learned how to utilize the different styles and techniques that are preformed by each program, how we can prefer one over the other, and the different ways you can make spheres in separate programs for use for a logo or whatever else is needed.
The sphere to the left was created in Adobe Illustrator using a Sphere tool and using a radial Gradient tool to make the effect of light and shadow for the sphere. We created a shadow by making the gradient from dark to light, reversing it from the gradient used on the sphere and attached the circular shadow to the bottom of the sphere to give it a shadow from the light source. For this project, I made it my own by adding grass and a sky background to show that the sphere is resting on something. However, for me at least, this program was harder to achieve because of the confusing way the gradient tool on Illustrator was. But once I puzzled out the problems to be fixed, the process afterword was relatively easy. The values of the sphere were a bit wonky to try to balance out, yet again, once you found the balance to make the sphere realistic, it could be accomplished with less work.
This sphere was created in Photoshop CS6, again using a Sphere tool and coloring the sphere with a Gradient tool. This tutorial I liked better because of the easy to follow directions and the steps were easily accomplished. But using a blur tool, you could make the sphere a bit "grainy" in a sense that it makes the sphere appear more realistic than the one from Illustrator. The Gradient tool to find the values to make both the 3-D shape and the shadow were easier to navigate through and to perfect. But to make this one my own, I made both the shadow and the sphere have a more "grainy" appearance than usual.

Thursday, October 2, 2014

The Story of a Logo

The Story of a Logo

Everything in a logo has meaning to you; the colors, type, or even the shapes we use play a part in showing the world a part of yourself. I kept the stars in my logo, as to me, they means the unknown. The uncharted territory. "The road not taken" per say. I like to see what going down that road will bring and what I can accomplish while doing so. The colors of my logo represent the personality I have, like how blue represents self expression. Or how the gold means that I like being optimistic. The font expressed how I still love tradition, but am willing to break down the old way of doing things and replacing it with stuff that I love to do and loved doing.

My process for developing my logo was that I made a few sketches in my sketchbook about designs that caught my muse. I was mainly inspired for some of my looks for logos by looking at fan made logos for shows like Doctor Who and Sherlock. I developed a couple logo ideas that I fell in love with. I made logos on Illustrator and soon got inspired to go freehand on the program. Then, after I got designs I liked, I started messing with the effects available on Illustrator like the Grain effect, or the Drop Shadow. Using a multitude of art boards on Illustrator, I could immediately stop work on one logo and start making another one. It did make things useful when I was struck to create the logo I really admire at the top of the page. The black star with the glowing gold letters with my name in cursive.


 I learned how to create 3-D effects by adding a drop shadow behind shapes or letters, to give an object a sort of glowing look by using a grain tool. But I do want to know how to create different animal patterns to find a logo I would fall in love with, like scales or feathers.

For what I did well, I believe that I did well with original ideas with the effects. The black star with glowing yellow letters is something I'm proud to show off as my logo. But I would do the design a bit different, maybe added a few four pointed star, as I do like the look of those better. I would also try to make the star a bluish color, as I want to incorporate my favorite color into my work.
For areas of improvement, I would do some of the shapes I made with line tool a bit smoother, as I know they weren't my best work.

The Plausible Impossible

The Plausible Impossible is a rule for animation where the character can break the laws of nature, but only if they don't know they are doing so.




One example is when Donald's cousin, Gus Goose, is shaking his hand so hard that he is actually picking Donald up and back down again with each handshake. The plausible effect is that since Gus doesn't know that he's actually lifting up Donald, he can do it without noticing he's that strong to lift up Donald with his hand. The impossible side is that no one can not notice that they are lifting someone up with a handshake. The fact that makes this believable is that some people, when receiving a handshake from a larger person, you feel like you're being bounced.



In the same clip, Gus is putting together sandwiches like he's shuffling a deck of cards. The reason it seems plausible is the effective sound effect that goes with the scene. Also, there's the fact that both the meat and the bread can be bent like cards, it could be possible to shuffle them. But it's impossible to do so as flawlessly as Gus does it. The reason behind it is that the bread and the meat could be as stiff, or bondable, as playing cards.


Later in the same scene, we see Gus having the bread and meat be thrown into his mouth at one time and swallowed in one bite. This is plausible because some people believe that they can stuff so much food in their mouths that they can eat even whole meals in entirely one bite. But this is impossible for Gus to completely eat the entire sandwich in one mouthful. The reasoning, that no one's mouth can hold that much food.

The fourth example I have found is Gus knitting a pot full of pasta noodles into a giant sock. This seems to be plausible to some audience viewers. Since yarn is similar to size and shape to noodles like these, that they can be knit together. Yet, another impossibility, as noodles are too soft and they aren't together in one giant noodle, they are in individual pieces much too small to make an entire sock out of them.


The final example I found in this clip of Donald and his cousin Gus is when Gus uses a straw to suck up all of the peas from a plate from the opposite side of the table, and that the train of peas can twist and turn easily. This is plausible, as if you are up close to peas, and you use a straw to suck the air around them, you can suck up the peas as well. So the reasoning, is that it must work far away as it does up close. But this is impossible, because the suction from the straw can't reach as far away as they depicted in the cartoon. Also, the peas can't swerve in a line like ants, as they are inanimate objects that can only be moved with a constant stream of air pulling them towards the straw.